Log started at 06/13/2023 09:02:25 (2023-06-13T01:02:25Z) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher No config file at C:\Users\Administrator\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\Administrator\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+software+Epic+Games+UE_5.1\UBT-webui-Win64-Development_2.txt Registering build platform: UnrealBuildTool.AndroidPlatformFactory Note: Android toolchain NDK r25b recommended Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22000.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.HoloLensPlatformFactory Command line: "D:\software\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" webui Win64 Development "-Project=E:\Unreal Projects\webui\webui.uproject" "E:\Unreal Projects\webui\webui.uproject" -NoUBTMakefiles "-remoteini=E:\Unreal Projects\webui" -skipdeploy "-Manifest=E:\Unreal Projects\webui\Intermediate\Build\Manifest.xml" -NoHotReload "-log=C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+software+Epic+Games+UE_5.1\UBT-webui-Win64-Development_2.txt" Creating project rules assembly for E:\Unreal Projects\webui\webui.uproject... Skipping D:\software\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Skipping D:\software\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed Found 3 Plugins: E:\Unreal Projects\webui\Plugins\HttpLibrary\HttpLibrary.uplugin E:\Unreal Projects\webui\Plugins\JsonLibrary\JsonLibrary.uplugin E:\Unreal Projects\webui\Plugins\WebUI\WebUI.uplugin Found 6 Modules: E:\Unreal Projects\webui\Plugins\HttpLibrary\Source\HttpLibraryBlueprintSupport\HttpLibraryBlueprintSupport.Build.cs E:\Unreal Projects\webui\Plugins\HttpLibrary\Source\HttpLibrary\HttpLibrary.Build.cs E:\Unreal Projects\webui\Plugins\JsonLibrary\Source\JsonLibrary\JsonLibrary.Build.cs E:\Unreal Projects\webui\Plugins\JsonLibrary\Source\JsonLibraryBlueprintSupport\JsonLibraryBlueprintSupport.Build.cs E:\Unreal Projects\webui\Plugins\WebUI\Source\WebBrowserUI\WebBrowserUI.Build.cs E:\Unreal Projects\webui\Plugins\WebUI\Source\WebUI\WebUI.Build.cs Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.6.33723.286) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32532, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532) Building UnrealGame - webui - Win64 - Development Compile Env Launch: WITH_LAUNCHERCHECK=0 Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 Compile Env Launch: UE_MODULE_NAME="Launch" Compile Env Launch: UE_PLUGIN_NAME="" Ignoring plugin 'ModelingToolsEditorMode' (referenced via webui.uproject), not enabled for target Game Enabling plugin 'WebUI' (referenced via webui.uproject) Compile Env WebBrowserUI: UE_MODULE_NAME="WebBrowserUI" Compile Env WebBrowserUI: UE_PLUGIN_NAME="WebUI" Compile Env WebUI: UE_MODULE_NAME="WebUI" Compile Env WebUI: UE_PLUGIN_NAME="WebUI" Enabling plugin 'WebBrowserWidget' (referenced via webui.uproject -> WebUI.uplugin) Compile Env WebBrowserWidget: UE_MODULE_NAME="WebBrowserWidget" Compile Env WebBrowserWidget: UE_PLUGIN_NAME="WebBrowserWidget" Enabling plugin 'JsonLibrary' (referenced via webui.uproject -> WebUI.uplugin) Compile Env JsonLibrary: UE_MODULE_NAME="JsonLibrary" Compile Env JsonLibrary: UE_PLUGIN_NAME="JsonLibrary" Enabling plugin 'HttpLibrary' (referenced via webui.uproject) Compile Env HttpLibrary: UE_MODULE_NAME="HttpLibrary" Compile Env HttpLibrary: UE_PLUGIN_NAME="HttpLibrary" Enabling plugin 'CesiumForUnreal' (referenced via webui.uproject) Compile Env CesiumRuntime: SPDLOG_COMPILED_LIB Compile Env CesiumRuntime: LIBASYNC_STATIC Compile Env CesiumRuntime: GLM_FORCE_XYZW_ONLY Compile Env CesiumRuntime: GLM_FORCE_EXPLICIT_CTOR Compile Env CesiumRuntime: GLM_FORCE_SIZE_T_LENGTH Compile Env CesiumRuntime: TIDY_STATIC Compile Env CesiumRuntime: UE_MODULE_NAME="CesiumRuntime" Compile Env CesiumRuntime: UE_PLUGIN_NAME="CesiumForUnreal" Enabling plugin 'SunPosition' (referenced via webui.uproject -> CesiumForUnreal.uplugin) Compile Env SunPosition: UE_MODULE_NAME="SunPosition" Compile Env SunPosition: UE_PLUGIN_NAME="SunPosition" Enabling plugin 'Water' (referenced via webui.uproject -> CesiumForUnreal.uplugin) Compile Env Water: WITH_WATER_SELECTION_SUPPORT=0 Compile Env Water: UE_MODULE_NAME="Water" Compile Env Water: UE_PLUGIN_NAME="Water" Enabling plugin 'Landmass' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin) Compile Env Landmass: UE_MODULE_NAME="Landmass" Compile Env Landmass: UE_PLUGIN_NAME="Landmass" Enabling plugin 'Niagara' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin) Compile Env NiagaraCore: UE_MODULE_NAME="NiagaraCore" Compile Env NiagaraCore: UE_PLUGIN_NAME="Niagara" Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1 Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1 Compile Env Niagara: UE_MODULE_NAME="Niagara" Compile Env Niagara: UE_PLUGIN_NAME="Niagara" Compile Env NiagaraAnimNotifies: UE_MODULE_NAME="NiagaraAnimNotifies" Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME="Niagara" Compile Env NiagaraShader: UE_MODULE_NAME="NiagaraShader" Compile Env NiagaraShader: UE_PLUGIN_NAME="Niagara" Compile Env NiagaraVertexFactories: UE_MODULE_NAME="NiagaraVertexFactories" Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME="Niagara" Enabling plugin 'PythonScriptPlugin' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin -> Niagara.uplugin) Compile Env PythonScriptPluginPreload: WITH_PYTHON=0 Compile Env PythonScriptPluginPreload: UE_MODULE_NAME="PythonScriptPluginPreload" Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME="PythonScriptPlugin" Ignoring plugin 'ContentBrowserFileDataSource' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin -> Niagara.uplugin -> PythonScriptPlugin.uplugin), not enabled for target Game Enabling plugin 'GeometryProcessing' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin) Compile Env GeometryAlgorithms: UE_MODULE_NAME="GeometryAlgorithms" Compile Env GeometryAlgorithms: UE_PLUGIN_NAME="GeometryProcessing" Compile Env DynamicMesh: UE_MODULE_NAME="DynamicMesh" Compile Env DynamicMesh: UE_PLUGIN_NAME="GeometryProcessing" Enabling plugin 'BlueprintMaterialTextureNodes' (referenced via webui.uproject -> CesiumForUnreal.uplugin -> Water.uplugin) Enabling plugin 'MDL' (referenced via default plugins) Enabling plugin 'Omniverse' (referenced via default plugins) Enabling plugin 'USDImporter' (referenced via default plugins -> Omniverse.uplugin) Compile Env UnrealUSDWrapper: USD_FORCE_DISABLED=1 Compile Env UnrealUSDWrapper: USE_USD_SDK=0 Compile Env UnrealUSDWrapper: USD_USES_SYSTEM_MALLOC=0 Compile Env UnrealUSDWrapper: UE_MODULE_NAME="UnrealUSDWrapper" Compile Env UnrealUSDWrapper: UE_PLUGIN_NAME="USDImporter" Compile Env USDUtilities: UE_MODULE_NAME="USDUtilities" Compile Env USDUtilities: UE_PLUGIN_NAME="USDImporter" Compile Env USDSchemas: UE_MODULE_NAME="USDSchemas" Compile Env USDSchemas: UE_PLUGIN_NAME="USDImporter" Compile Env USDStage: UE_MODULE_NAME="USDStage" Compile Env USDStage: UE_PLUGIN_NAME="USDImporter" Compile Env USDClasses: UE_MODULE_NAME="USDClasses" Compile Env USDClasses: UE_PLUGIN_NAME="USDImporter" Enabling plugin 'AnalyticsBlueprintLibrary' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Compile Env AnalyticsBlueprintLibrary: UE_MODULE_NAME="AnalyticsBlueprintLibrary" Compile Env AnalyticsBlueprintLibrary: UE_PLUGIN_NAME="AnalyticsBlueprintLibrary" Enabling plugin 'ControlRig' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Compile Env ControlRig: UE_MODULE_NAME="ControlRig" Compile Env ControlRig: UE_PLUGIN_NAME="ControlRig" Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> ControlRig.uplugin) Enabling plugin 'SequencerScripting' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin) Compile Env SequencerScripting: UE_MODULE_NAME="SequencerScripting" Compile Env SequencerScripting: UE_PLUGIN_NAME="SequencerScripting" Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> ControlRig.uplugin) Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Enabling plugin 'GeometryCache' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Compile Env GeometryCache: UE_MODULE_NAME="GeometryCache" Compile Env GeometryCache: UE_PLUGIN_NAME="GeometryCache" Compile Env GeometryCacheTracks: UE_MODULE_NAME="GeometryCacheTracks" Compile Env GeometryCacheTracks: UE_PLUGIN_NAME="GeometryCache" Enabling plugin 'LiveLink' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Compile Env LiveLink: UE_MODULE_NAME="LiveLink" Compile Env LiveLink: UE_PLUGIN_NAME="LiveLink" Compile Env LiveLinkComponents: UE_MODULE_NAME="LiveLinkComponents" Compile Env LiveLinkComponents: UE_PLUGIN_NAME="LiveLink" Compile Env LiveLinkMovieScene: UE_MODULE_NAME="LiveLinkMovieScene" Compile Env LiveLinkMovieScene: UE_PLUGIN_NAME="LiveLink" Enabling plugin 'Takes' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> LiveLink.uplugin) Compile Env TakeMovieScene: UE_MODULE_NAME="TakeMovieScene" Compile Env TakeMovieScene: UE_PLUGIN_NAME="Takes" Enabling plugin 'ConcertSyncClient' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> LiveLink.uplugin) Enabling plugin 'ConcertSyncCore' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> LiveLink.uplugin -> ConcertSyncClient.uplugin) Enabling plugin 'ConcertMain' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> LiveLink.uplugin -> ConcertSyncClient.uplugin -> ConcertSyncCore.uplugin) Enabling plugin 'SQLiteCore' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin -> LiveLink.uplugin -> ConcertSyncClient.uplugin -> ConcertSyncCore.uplugin) Compile Env SQLiteCore: SQLITE_API=SQLITECORE_API Compile Env SQLiteCore: SQLITE_OMIT_AUTOINIT Compile Env SQLiteCore: SQLITE_HAVE_ISNAN=1 Compile Env SQLiteCore: SQLITE_ENABLE_FTS4 Compile Env SQLiteCore: SQLITE_ENABLE_FTS5 Compile Env SQLiteCore: SQLITE_ENABLE_DESERIALIZE Compile Env SQLiteCore: SQLITE_ENABLE_RTREE Compile Env SQLiteCore: SQLITE_ENABLE_JSON1 Compile Env SQLiteCore: SQLITE_ENABLE_ICU Compile Env SQLiteCore: SQLITE_OS_OTHER=1 Compile Env SQLiteCore: SQLITE_ZERO_MALLOC Compile Env SQLiteCore: SQLITE_MUTEX_NOOP Compile Env SQLiteCore: SQLITE_OMIT_LOAD_EXTENSION Compile Env SQLiteCore: UE_MODULE_NAME="SQLiteCore" Compile Env SQLiteCore: UE_PLUGIN_NAME="SQLiteCore" Enabling plugin 'MDLImporter' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Enabling plugin 'HairStrands' (referenced via default plugins -> Omniverse.uplugin -> USDImporter.uplugin) Compile Env HairStrandsCore: UE_MODULE_NAME="HairStrandsCore" Compile Env HairStrandsCore: UE_PLUGIN_NAME="HairStrands" Compile Env HairStrandsRuntime: UE_MODULE_NAME="HairStrandsRuntime" Compile Env HairStrandsRuntime: UE_PLUGIN_NAME="HairStrands" Enabling plugin 'ActorSequence' (referenced via default plugins -> Omniverse.uplugin) Compile Env ActorSequence: UE_MODULE_NAME="ActorSequence" Compile Env ActorSequence: UE_PLUGIN_NAME="ActorSequence" Enabling plugin 'Paper2D' (referenced via default plugins) Compile Env Paper2D: UE_MODULE_NAME="Paper2D" Compile Env Paper2D: UE_PLUGIN_NAME="Paper2D" Enabling plugin 'AISupport' (referenced via default plugins) Compile Env AISupportModule: UE_MODULE_NAME="AISupportModule" Compile Env AISupportModule: UE_PLUGIN_NAME="AISupport" Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins) Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins) Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins) Enabling plugin 'ControlRigSpline' (referenced via default plugins) Compile Env ControlRigSpline: UE_MODULE_NAME="ControlRigSpline" Compile Env ControlRigSpline: UE_PLUGIN_NAME="ControlRigSpline" Enabling plugin 'IKRig' (referenced via default plugins) Compile Env IKRig: UE_MODULE_NAME="IKRig" Compile Env IKRig: UE_PLUGIN_NAME="IKRig" Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin) Compile Env FullBodyIK: UE_MODULE_NAME="FullBodyIK" Compile Env FullBodyIK: UE_PLUGIN_NAME="FullBodyIK" Compile Env PBIK: UE_MODULE_NAME="PBIK" Compile Env PBIK: UE_PLUGIN_NAME="FullBodyIK" Enabling plugin 'Bridge' (referenced via default plugins) Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin) Compile Env GameplayCameras: UE_MODULE_NAME="GameplayCameras" Compile Env GameplayCameras: UE_PLUGIN_NAME="GameplayCameras" Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin) Compile Env TemplateSequence: UE_MODULE_NAME="TemplateSequence" Compile Env TemplateSequence: UE_PLUGIN_NAME="TemplateSequence" Enabling plugin 'OodleNetwork' (referenced via default plugins) Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME="OodleNetworkHandlerComponent" Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME="OodleNetwork" Enabling plugin 'AnimationSharing' (referenced via default plugins) Compile Env AnimationSharing: UE_MODULE_NAME="AnimationSharing" Compile Env AnimationSharing: UE_PLUGIN_NAME="AnimationSharing" Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) Compile Env SignificanceManager: UE_MODULE_NAME="SignificanceManager" Compile Env SignificanceManager: UE_PLUGIN_NAME="SignificanceManager" Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) Enabling plugin 'DumpGPUServices' (referenced via default plugins) Compile Env DumpGPUServices: UE_MODULE_NAME="DumpGPUServices" Compile Env DumpGPUServices: UE_PLUGIN_NAME="DumpGPUServices" Enabling plugin 'GitSourceControl' (referenced via default plugins) Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) Enabling plugin 'PerforceSourceControl' (referenced via default plugins) Enabling plugin 'PixWinPlugin' (referenced via default plugins) Compile Env PixWinPlugin: UE_MODULE_NAME="PixWinPlugin" Compile Env PixWinPlugin: UE_PLUGIN_NAME="PixWinPlugin" Enabling plugin 'PlasticSourceControl' (referenced via default plugins) Enabling plugin 'PluginUtils' (referenced via default plugins) Enabling plugin 'PropertyAccessNode' (referenced via default plugins) Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) Enabling plugin 'SubversionSourceControl' (referenced via default plugins) Enabling plugin 'TextureFormatOodle' (referenced via default plugins) Enabling plugin 'TraceDataFilters' (referenced via default plugins) Enabling plugin 'UObjectPlugin' (referenced via default plugins) Compile Env UObjectPlugin: UE_MODULE_NAME="UObjectPlugin" Compile Env UObjectPlugin: UE_PLUGIN_NAME="UObjectPlugin" Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) Ignoring plugin 'XCodeSourceCodeAccess' (referenced via default plugins) due to unsupported target platform. Enabling plugin 'AssetManagerEditor' (referenced via default plugins) Enabling plugin 'BlueprintHeaderView' (referenced via default plugins) Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins) Enabling plugin 'CryptoKeys' (referenced via default plugins) Enabling plugin 'CurveEditorTools' (referenced via default plugins) Enabling plugin 'DataValidation' (referenced via default plugins) Enabling plugin 'EditorDebugTools' (referenced via default plugins) Enabling plugin 'FacialAnimation' (referenced via default plugins) Compile Env FacialAnimation: UE_MODULE_NAME="FacialAnimation" Compile Env FacialAnimation: UE_PLUGIN_NAME="FacialAnimation" Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) Enabling plugin 'GeometryMode' (referenced via default plugins) Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) Enabling plugin 'LightMixer' (referenced via default plugins) Enabling plugin 'ObjectMixer' (referenced via default plugins -> LightMixer.uplugin) Enabling plugin 'PluginBrowser' (referenced via default plugins) Enabling plugin 'SequencerAnimTools' (referenced via default plugins) Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins) Enabling plugin 'EnhancedInput' (referenced via default plugins) Compile Env EnhancedInput: UE_MODULE_NAME="EnhancedInput" Compile Env EnhancedInput: UE_PLUGIN_NAME="EnhancedInput" Enabling plugin 'DatasmithContent' (referenced via default plugins) Compile Env DatasmithContent: UE_MODULE_NAME="DatasmithContent" Compile Env DatasmithContent: UE_PLUGIN_NAME="DatasmithContent" Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) Compile Env VariantManagerContent: UE_MODULE_NAME="VariantManagerContent" Compile Env VariantManagerContent: UE_PLUGIN_NAME="VariantManagerContent" Enabling plugin 'GLTFExporter' (referenced via default plugins) Compile Env GLTFExporter: UE_MODULE_NAME="GLTFExporter" Compile Env GLTFExporter: UE_PLUGIN_NAME="GLTFExporter" Enabling plugin 'AutomationUtils' (referenced via default plugins) Compile Env AutomationUtils: UE_MODULE_NAME="AutomationUtils" Compile Env AutomationUtils: UE_PLUGIN_NAME="AutomationUtils" Enabling plugin 'BackChannel' (referenced via default plugins) Compile Env BackChannel: UE_MODULE_NAME="BackChannel" Compile Env BackChannel: UE_PLUGIN_NAME="BackChannel" Enabling plugin 'ChaosClothEditor' (referenced via default plugins) Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1 Compile Env ChaosCloth: UE_MODULE_NAME="ChaosCloth" Compile Env ChaosCloth: UE_PLUGIN_NAME="ChaosCloth" Enabling plugin 'ChaosCaching' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin) Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1 Compile Env ChaosCaching: UE_MODULE_NAME="ChaosCaching" Compile Env ChaosCaching: UE_PLUGIN_NAME="ChaosCaching" Enabling plugin 'ChaosEditor' (referenced via default plugins) Ignoring plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin), not enabled for target Game Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) Compile Env GeometryCollectionTracks: UE_MODULE_NAME="GeometryCollectionTracks" Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME="GeometryCollectionPlugin" Compile Env GeometryCollectionNodes: UE_MODULE_NAME="GeometryCollectionNodes" Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME="GeometryCollectionPlugin" Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Compile Env ProceduralMeshComponent: UE_MODULE_NAME="ProceduralMeshComponent" Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME="ProceduralMeshComponent" Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Enabling plugin 'Dataflow' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Compile Env DataflowNodes: UE_MODULE_NAME="DataflowNodes" Compile Env DataflowNodes: UE_PLUGIN_NAME="Dataflow" Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Compile Env PlanarCut: UE_MODULE_NAME="PlanarCut" Compile Env PlanarCut: UE_PLUGIN_NAME="PlanarCut" Ignoring plugin 'MeshModelingToolsetExp' (referenced via default plugins -> ChaosEditor.uplugin), not enabled for target Game Enabling plugin 'ChaosNiagara' (referenced via default plugins) Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1 Compile Env ChaosNiagara: UE_MODULE_NAME="ChaosNiagara" Compile Env ChaosNiagara: UE_PLUGIN_NAME="ChaosNiagara" Enabling plugin 'ChaosUserDataPT' (referenced via default plugins) Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1 Compile Env ChaosUserDataPT: UE_MODULE_NAME="ChaosUserDataPT" Compile Env ChaosUserDataPT: UE_PLUGIN_NAME="ChaosUserDataPT" Enabling plugin 'CharacterAI' (referenced via default plugins) Compile Env CharacterAI: UE_MODULE_NAME="CharacterAI" Compile Env CharacterAI: UE_PLUGIN_NAME="CharacterAI" Enabling plugin 'Iris' (referenced via default plugins) Compile Env Iris: UE_WITH_IRIS=0 Compile Env Iris: UE_MODULE_NAME="Iris" Compile Env Iris: UE_PLUGIN_NAME="Iris" Enabling plugin 'OpenImageDenoise' (referenced via default plugins) Compile Env OpenImageDenoise: UE_MODULE_NAME="OpenImageDenoise" Compile Env OpenImageDenoise: UE_PLUGIN_NAME="OpenImageDenoise" Enabling plugin 'PlatformCrypto' (referenced via default plugins) Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER="EncryptionContextOpenSSL.h" Compile Env PlatformCrypto: UE_MODULE_NAME="PlatformCrypto" Compile Env PlatformCrypto: UE_PLUGIN_NAME="PlatformCrypto" Compile Env PlatformCryptoTypes: UE_MODULE_NAME="PlatformCryptoTypes" Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME="PlatformCrypto" Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME="PlatformCryptoOpenSSL" Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME="PlatformCrypto" Enabling plugin 'SkeletalReduction' (referenced via default plugins) Enabling plugin 'UVEditor' (referenced via default plugins) Ignoring plugin 'MeshModelingToolset' (referenced via default plugins -> UVEditor.uplugin), not enabled for target Game Ignoring plugin 'MeshModelingToolsetExp' (referenced via default plugins -> UVEditor.uplugin), not enabled for target Game Enabling plugin 'FastBuildController' (referenced via default plugins) Enabling plugin 'AlembicImporter' (referenced via default plugins) Enabling plugin 'InterchangeEditor' (referenced via default plugins) Ignoring plugin 'Interchange' (referenced via default plugins -> InterchangeEditor.uplugin), not enabled for target Game Enabling plugin 'AndroidMedia' (referenced via default plugins) Enabling plugin 'AvfMedia' (referenced via default plugins) Compile Env AvfMediaFactory: UE_MODULE_NAME="AvfMediaFactory" Compile Env AvfMediaFactory: UE_PLUGIN_NAME="AvfMedia" Enabling plugin 'ImgMedia' (referenced via default plugins) Compile Env ImgMedia: UE_MODULE_NAME="ImgMedia" Compile Env ImgMedia: UE_PLUGIN_NAME="ImgMedia" Compile Env ImgMediaEngine: UE_MODULE_NAME="ImgMediaEngine" Compile Env ImgMediaEngine: UE_PLUGIN_NAME="ImgMedia" Compile Env ImgMediaFactory: UE_MODULE_NAME="ImgMediaFactory" Compile Env ImgMediaFactory: UE_PLUGIN_NAME="ImgMedia" Compile Env OpenExrWrapper: UE_MODULE_NAME="OpenExrWrapper" Compile Env OpenExrWrapper: UE_PLUGIN_NAME="ImgMedia" Compile Env ExrReaderGpu: UE_MODULE_NAME="ExrReaderGpu" Compile Env ExrReaderGpu: UE_PLUGIN_NAME="ImgMedia" Enabling plugin 'MediaCompositing' (referenced via default plugins) Compile Env MediaCompositing: UE_MODULE_NAME="MediaCompositing" Compile Env MediaCompositing: UE_PLUGIN_NAME="MediaCompositing" Enabling plugin 'MediaPlate' (referenced via default plugins) Compile Env MediaPlate: UE_MODULE_NAME="MediaPlate" Compile Env MediaPlate: UE_PLUGIN_NAME="MediaPlate" Ignoring plugin 'MediaPlayerEditor' (referenced via default plugins -> MediaPlate.uplugin), not enabled for target Game Ignoring plugin 'MeshModelingToolset' (referenced via default plugins -> MediaPlate.uplugin), not enabled for target Game Enabling plugin 'MediaPlayerEditor' (referenced via default plugins) Enabling plugin 'WmfMedia' (referenced via default plugins) Compile Env WmfMedia: WMFMEDIA_PLAYER_VERSION=2 Compile Env WmfMedia: UE_MODULE_NAME="WmfMedia" Compile Env WmfMedia: UE_PLUGIN_NAME="WmfMedia" Compile Env WmfMediaFactory: UE_MODULE_NAME="WmfMediaFactory" Compile Env WmfMediaFactory: UE_PLUGIN_NAME="WmfMedia" Enabling plugin 'MeshPainting' (referenced via default plugins) Ignoring plugin 'Interchange' (referenced via default plugins -> MeshPainting.uplugin -> InterchangeEditor.uplugin), not enabled for target Game Enabling plugin 'TcpMessaging' (referenced via default plugins) Compile Env TcpMessaging: UE_MODULE_NAME="TcpMessaging" Compile Env TcpMessaging: UE_PLUGIN_NAME="TcpMessaging" Enabling plugin 'UdpMessaging' (referenced via default plugins) Compile Env UdpMessaging: UE_MODULE_NAME="UdpMessaging" Compile Env UdpMessaging: UE_PLUGIN_NAME="UdpMessaging" Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform. Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform. Enabling plugin 'OnlineBase' (referenced via default plugins) Compile Env OnlineBase: UE_MODULE_NAME="OnlineBase" Compile Env OnlineBase: UE_PLUGIN_NAME="OnlineBase" Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) Compile Env OnlineSubsystemNull: ONLINESUBSYSTEMNULL_PACKAGE=1 Compile Env OnlineSubsystemNull: UE_MODULE_NAME="OnlineSubsystemNull" Compile Env OnlineSubsystemNull: UE_PLUGIN_NAME="OnlineSubsystemNull" Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin) Compile Env OnlineSubsystem: ONLINESUBSYSTEM_PACKAGE=1 Compile Env OnlineSubsystem: DEBUG_LAN_BEACON=0 Compile Env OnlineSubsystem: UE_MODULE_NAME="OnlineSubsystem" Compile Env OnlineSubsystem: UE_PLUGIN_NAME="OnlineSubsystem" Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) Compile Env OnlineSubsystemUtils: ONLINESUBSYSTEMUTILS_PACKAGE=1 Compile Env OnlineSubsystemUtils: UE_MODULE_NAME="OnlineSubsystemUtils" Compile Env OnlineSubsystemUtils: UE_PLUGIN_NAME="OnlineSubsystemUtils" Enabling plugin 'OnlineServices' (referenced via default plugins -> OnlineSubsystemNull.uplugin -> OnlineSubsystemUtils.uplugin) Compile Env OnlineServicesInterface: UE_MODULE_NAME="OnlineServicesInterface" Compile Env OnlineServicesInterface: UE_PLUGIN_NAME="OnlineServices" Compile Env OnlineServicesCommon: UE_MODULE_NAME="OnlineServicesCommon" Compile Env OnlineServicesCommon: UE_PLUGIN_NAME="OnlineServices" Compile Env OnlineServicesCommonEngineUtils: UE_MODULE_NAME="OnlineServicesCommonEngineUtils" Compile Env OnlineServicesCommonEngineUtils: UE_PLUGIN_NAME="OnlineServices" Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) Compile Env LauncherChunkInstaller: UE_MODULE_NAME="LauncherChunkInstaller" Compile Env LauncherChunkInstaller: UE_PLUGIN_NAME="LauncherChunkInstaller" Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) Compile Env ActorLayerUtilities: UE_MODULE_NAME="ActorLayerUtilities" Compile Env ActorLayerUtilities: UE_PLUGIN_NAME="ActorLayerUtilities" Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) Enabling plugin 'AndroidFileServer' (referenced via default plugins) Compile Env AndroidFileServer: UE_MODULE_NAME="AndroidFileServer" Compile Env AndroidFileServer: UE_PLUGIN_NAME="AndroidFileServer" Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) Enabling plugin 'AndroidPermission' (referenced via default plugins) Compile Env AndroidPermission: UE_MODULE_NAME="AndroidPermission" Compile Env AndroidPermission: UE_PLUGIN_NAME="AndroidPermission" Enabling plugin 'AppleImageUtils' (referenced via default plugins) Compile Env AppleImageUtils: UE_MODULE_NAME="AppleImageUtils" Compile Env AppleImageUtils: UE_PLUGIN_NAME="AppleImageUtils" Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) Enabling plugin 'ArchVisCharacter' (referenced via default plugins) Compile Env ArchVisCharacter: UE_MODULE_NAME="ArchVisCharacter" Compile Env ArchVisCharacter: UE_PLUGIN_NAME="ArchVisCharacter" Enabling plugin 'AssetTags' (referenced via default plugins) Compile Env AssetTags: UE_MODULE_NAME="AssetTags" Compile Env AssetTags: UE_PLUGIN_NAME="AssetTags" Enabling plugin 'AudioCapture' (referenced via default plugins) Compile Env AudioCapture: UE_MODULE_NAME="AudioCapture" Compile Env AudioCapture: UE_PLUGIN_NAME="AudioCapture" Enabling plugin 'CableComponent' (referenced via default plugins) Compile Env CableComponent: UE_MODULE_NAME="CableComponent" Compile Env CableComponent: UE_PLUGIN_NAME="CableComponent" Enabling plugin 'ChunkDownloader' (referenced via default plugins) Compile Env ChunkDownloader: UE_MODULE_NAME="ChunkDownloader" Compile Env ChunkDownloader: UE_PLUGIN_NAME="ChunkDownloader" Enabling plugin 'CustomMeshComponent' (referenced via default plugins) Compile Env CustomMeshComponent: UE_MODULE_NAME="CustomMeshComponent" Compile Env CustomMeshComponent: UE_PLUGIN_NAME="CustomMeshComponent" Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) Compile Env ExampleDeviceProfileSelector: UE_MODULE_NAME="ExampleDeviceProfileSelector" Compile Env ExampleDeviceProfileSelector: UE_PLUGIN_NAME="ExampleDeviceProfileSelector" Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) Enabling plugin 'GooglePAD' (referenced via default plugins) Compile Env GooglePAD: UE_MODULE_NAME="GooglePAD" Compile Env GooglePAD: UE_PLUGIN_NAME="GooglePAD" Enabling plugin 'InputDebugging' (referenced via default plugins) Compile Env InputDebugging: UE_MODULE_NAME="InputDebugging" Compile Env InputDebugging: UE_PLUGIN_NAME="InputDebugging" Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) Compile Env LocationServicesBPLibrary: UE_MODULE_NAME="LocationServicesBPLibrary" Compile Env LocationServicesBPLibrary: UE_PLUGIN_NAME="LocationServicesBPLibrary" Enabling plugin 'Metasound' (referenced via default plugins) Compile Env MetasoundGraphCore: UE_MODULE_NAME="MetasoundGraphCore" Compile Env MetasoundGraphCore: UE_PLUGIN_NAME="Metasound" Compile Env MetasoundGenerator: UE_MODULE_NAME="MetasoundGenerator" Compile Env MetasoundGenerator: UE_PLUGIN_NAME="Metasound" Compile Env MetasoundFrontend: WITH_METASOUND_FRONTEND=1 Compile Env MetasoundFrontend: UE_MODULE_NAME="MetasoundFrontend" Compile Env MetasoundFrontend: UE_PLUGIN_NAME="Metasound" Compile Env MetasoundStandardNodes: UE_MODULE_NAME="MetasoundStandardNodes" Compile Env MetasoundStandardNodes: UE_PLUGIN_NAME="Metasound" Compile Env MetasoundEngine: UE_MODULE_NAME="MetasoundEngine" Compile Env MetasoundEngine: UE_PLUGIN_NAME="Metasound" Compile Env MetasoundEngineTest: UE_MODULE_NAME="MetasoundEngineTest" Compile Env MetasoundEngineTest: UE_PLUGIN_NAME="Metasound" Enabling plugin 'AudioWidgets' (referenced via default plugins -> Metasound.uplugin) Compile Env AudioWidgets: UE_MODULE_NAME="AudioWidgets" Compile Env AudioWidgets: UE_PLUGIN_NAME="AudioWidgets" Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Metasound.uplugin) Compile Env AudioSynesthesiaCore: UE_MODULE_NAME="AudioSynesthesiaCore" Compile Env AudioSynesthesiaCore: UE_PLUGIN_NAME="AudioSynesthesia" Compile Env AudioSynesthesia: UE_MODULE_NAME="AudioSynesthesia" Compile Env AudioSynesthesia: UE_PLUGIN_NAME="AudioSynesthesia" Enabling plugin 'WaveTable' (referenced via default plugins -> Metasound.uplugin) Compile Env WaveTable: UE_MODULE_NAME="WaveTable" Compile Env WaveTable: UE_PLUGIN_NAME="WaveTable" Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) Compile Env MobilePatchingUtils: UE_MODULE_NAME="MobilePatchingUtils" Compile Env MobilePatchingUtils: UE_PLUGIN_NAME="MobilePatchingUtils" Enabling plugin 'ResonanceAudio' (referenced via default plugins) Compile Env ResonanceAudio: SUPPORTS_PROCEDURAL_MESH=1 Compile Env ResonanceAudio: UE_MODULE_NAME="ResonanceAudio" Compile Env ResonanceAudio: UE_PLUGIN_NAME="ResonanceAudio" Enabling plugin 'SoundFields' (referenced via default plugins) Compile Env SoundFields: UE_MODULE_NAME="SoundFields" Compile Env SoundFields: UE_PLUGIN_NAME="SoundFields" Enabling plugin 'Synthesis' (referenced via default plugins) Compile Env Synthesis: UE_MODULE_NAME="Synthesis" Compile Env Synthesis: UE_PLUGIN_NAME="Synthesis" Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) Compile Env WebMMoviePlayer: WITH_WEBM_LIBS=1 Compile Env WebMMoviePlayer: UE_MODULE_NAME="WebMMoviePlayer" Compile Env WebMMoviePlayer: UE_PLUGIN_NAME="WebMMoviePlayer" Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) Compile Env WebMMedia: WITH_WEBM_LIBS=1 Compile Env WebMMedia: UE_MODULE_NAME="WebMMedia" Compile Env WebMMedia: UE_PLUGIN_NAME="WebMMedia" Compile Env WebMMediaFactory: UE_MODULE_NAME="WebMMediaFactory" Compile Env WebMMediaFactory: UE_PLUGIN_NAME="WebMMedia" Enabling plugin 'WindowsDeviceProfileSelector' (referenced via default plugins) Compile Env WindowsDeviceProfileSelector: UE_MODULE_NAME="WindowsDeviceProfileSelector" Compile Env WindowsDeviceProfileSelector: UE_PLUGIN_NAME="WindowsDeviceProfileSelector" Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) Compile Env WindowsMoviePlayer: UE_MODULE_NAME="WindowsMoviePlayer" Compile Env WindowsMoviePlayer: UE_PLUGIN_NAME="WindowsMoviePlayer" Enabling plugin 'InterchangeTests' (referenced via default plugins) Ignoring plugin 'Interchange' (referenced via default plugins -> InterchangeTests.uplugin), not enabled for target Game Enabling plugin 'TraceUtilities' (referenced via default plugins) Compile Env TraceUtilities: UE_MODULE_NAME="TraceUtilities" Compile Env TraceUtilities: UE_PLUGIN_NAME="TraceUtilities" Enabling plugin 'XGEController' (referenced via default plugins) Module 'webui' (referenced via webui.Target.cs) has incorrect text case. Did you mean 'WebUI'? Compile Env ProfilerService: UE_MODULE_NAME="ProfilerService" Compile Env ProfilerService: UE_PLUGIN_NAME="" Compile Env AutomationController: UE_MODULE_NAME="AutomationController" Compile Env AutomationController: UE_PLUGIN_NAME="" Compile Env AutomationTest: UE_MODULE_NAME="AutomationTest" Compile Env AutomationTest: UE_PLUGIN_NAME="" Compile Env TaskGraph: UE_MODULE_NAME="TaskGraph" Compile Env TaskGraph: UE_PLUGIN_NAME="" Compile Env Media: UE_MODULE_NAME="Media" Compile Env Media: UE_PLUGIN_NAME="" Compile Env SlateNullRenderer: UE_MODULE_NAME="SlateNullRenderer" Compile Env SlateNullRenderer: UE_PLUGIN_NAME="" Compile Env SlateRHIRenderer: UE_MODULE_NAME="SlateRHIRenderer" Compile Env SlateRHIRenderer: UE_PLUGIN_NAME="" Compile Env MessagingCommon: UE_MODULE_NAME="MessagingCommon" Compile Env MessagingCommon: UE_PLUGIN_NAME="" Compile Env Messaging: UE_MODULE_NAME="Messaging" Compile Env Messaging: UE_PLUGIN_NAME="" Compile Env DerivedDataCache: WITH_HTTP_DDC_BACKEND=1 Compile Env DerivedDataCache: WITH_S3_DDC_BACKEND=1 Compile Env DerivedDataCache: UE_MODULE_NAME="DerivedDataCache" Compile Env DerivedDataCache: UE_PLUGIN_NAME="" Compile Env SessionServices: UE_MODULE_NAME="SessionServices" Compile Env SessionServices: UE_PLUGIN_NAME="" Compile Env Core: UE_MEMORY_TAGS_TRACE_ENABLED=1 Compile Env Core: UE_ENABLE_ICU=1 Compile Env Core: WITH_ADDITIONAL_CRASH_CONTEXTS=1 Compile Env Core: WITH_VS_PERF_PROFILER=1 Compile Env Core: WITH_SUPERLUMINAL_PROFILER=0 Compile Env Core: WITH_CONCURRENCYVIEWER_PROFILER=0 Compile Env Core: WITH_DIRECTXMATH=0 Compile Env Core: UE_WITH_IRIS=0 Compile Env Core: PLATFORM_SUPPORTS_PLATFORM_EVENTS=1 Compile Env Core: PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS=1 Compile Env Core: PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS=1 Compile Env Core: PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK=1 Compile Env Core: UE_MEMORY_TRACE_AVAILABLE=1 Compile Env Core: WITH_MALLOC_STOMP=1 Compile Env Core: PLATFORM_BUILDS_MIMALLOC=1 Compile Env Core: USE_BUNDLED_DBGHELP=1 Compile Env Core: YIELD_BETWEEN_TASKS=1 Compile Env Core: IS_CLIENT_TARGET=0 Compile Env Core: PLATFORM_SUPPORTS_BINARYCONFIG=1 Compile Env Core: PLATFORM_COMPILER_OPTIMIZATION_LTCG=0 Compile Env Core: PLATFORM_COMPILER_OPTIMIZATION_PG=0 Compile Env Core: PLATFORM_COMPILER_OPTIMIZATION_PG_PROFILING=0 Compile Env Core: UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES=0 Compile Env Core: UE_MODULE_NAME="Core" Compile Env Core: UE_PLUGIN_NAME="" Compile Env TargetPlatform: UE_MODULE_NAME="TargetPlatform" Compile Env TargetPlatform: UE_PLUGIN_NAME="" Compile Env TextureFormat: UE_MODULE_NAME="TextureFormat" Compile Env TextureFormat: UE_PLUGIN_NAME="" Compile Env InputDevice: UE_MODULE_NAME="InputDevice" Compile Env InputDevice: UE_PLUGIN_NAME="" Compile Env Analytics: UE_MODULE_NAME="Analytics" Compile Env Analytics: UE_PLUGIN_NAME="" Compile Env RHI: RHI_WANT_BREADCRUMB_EVENTS=1 Compile Env RHI: RHI_WANT_RESOURCE_INFO=1 Compile Env RHI: UE_MODULE_NAME="RHI" Compile Env RHI: UE_PLUGIN_NAME="" Compile Env TraceLog: UE_MODULE_NAME="TraceLog" Compile Env TraceLog: UE_PLUGIN_NAME="" Compile Env BuildSettings: ENGINE_VERSION_MAJOR=5 Compile Env BuildSettings: ENGINE_VERSION_MINOR=1 Compile Env BuildSettings: ENGINE_VERSION_HOTFIX=1 Compile Env BuildSettings: ENGINE_IS_LICENSEE_VERSION=false Compile Env BuildSettings: ENGINE_IS_PROMOTED_BUILD=true Compile Env BuildSettings: CURRENT_CHANGELIST=23901901 Compile Env BuildSettings: COMPATIBLE_CHANGELIST=23058290 Compile Env BuildSettings: BRANCH_NAME="++UE5+Release-5.1" Compile Env BuildSettings: BUILD_VERSION="++UE5+Release-5.1-CL-23901901" Compile Env BuildSettings: UE_MODULE_NAME="BuildSettings" Compile Env BuildSettings: UE_PLUGIN_NAME="" Compile Env CoreUObject: UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES=0 Compile Env CoreUObject: UE_MODULE_NAME="CoreUObject" Compile Env CoreUObject: UE_PLUGIN_NAME="" Compile Env Projects: READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT=0 Compile Env Projects: LOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 Compile Env Projects: UBT_TARGET_ENABLED_PLUGINS= Compile Env Projects: UBT_TARGET_DISABLED_PLUGINS= Compile Env Projects: UE_MODULE_NAME="Projects" Compile Env Projects: UE_PLUGIN_NAME="" Compile Env Json: UE_MODULE_NAME="Json" Compile Env Json: UE_PLUGIN_NAME="" Compile Env EngineMessages: UE_MODULE_NAME="EngineMessages" Compile Env EngineMessages: UE_PLUGIN_NAME="" Compile Env SessionMessages: UE_MODULE_NAME="SessionMessages" Compile Env SessionMessages: UE_PLUGIN_NAME="" Compile Env CookOnTheFly: UE_MODULE_NAME="CookOnTheFly" Compile Env CookOnTheFly: UE_PLUGIN_NAME="" Compile Env Sockets: SOCKETS_PACKAGE=1 Compile Env Sockets: UE_MODULE_NAME="Sockets" Compile Env Sockets: UE_PLUGIN_NAME="" Compile Env NetCommon: UE_MODULE_NAME="NetCommon" Compile Env NetCommon: UE_PLUGIN_NAME="" Compile Env Networking: UE_MODULE_NAME="Networking" Compile Env Networking: UE_PLUGIN_NAME="" Compile Env Engine: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env Engine: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env Engine: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env Engine: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env Engine: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env Engine: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env Engine: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env Engine: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env Engine: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env Engine: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env Engine: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env Engine: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env Engine: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env Engine: GPUPARTICLE_LOCAL_VF_ONLY=0 Compile Env Engine: WITH_ODSC=1 Compile Env Engine: UE_WITH_IRIS=0 Compile Env Engine: UE_DEPRECATE_LEGACY_MATH_CONSTANT_MACRO_NAMES=1 Compile Env Engine: UE_MODULE_NAME="Engine" Compile Env Engine: UE_PLUGIN_NAME="" Compile Env AnimationCore: UE_MODULE_NAME="AnimationCore" Compile Env AnimationCore: UE_PLUGIN_NAME="" Compile Env AudioMixer: UE_MODULE_NAME="AudioMixer" Compile Env AudioMixer: UE_PLUGIN_NAME="" Compile Env AudioMixerCore: UE_MODULE_NAME="AudioMixerCore" Compile Env AudioMixerCore: UE_PLUGIN_NAME="" Compile Env SignalProcessing: UE_MODULE_NAME="SignalProcessing" Compile Env SignalProcessing: UE_PLUGIN_NAME="" Compile Env MovieSceneCapture: UE_MODULE_NAME="MovieSceneCapture" Compile Env MovieSceneCapture: UE_PLUGIN_NAME="" Compile Env PacketHandler: UE_MODULE_NAME="PacketHandler" Compile Env PacketHandler: UE_PLUGIN_NAME="" Compile Env Renderer: UE_MODULE_NAME="Renderer" Compile Env Renderer: UE_PLUGIN_NAME="" Compile Env TypedElementFramework: UE_MODULE_NAME="TypedElementFramework" Compile Env TypedElementFramework: UE_PLUGIN_NAME="" Compile Env TypedElementRuntime: UE_MODULE_NAME="TypedElementRuntime" Compile Env TypedElementRuntime: UE_PLUGIN_NAME="" Compile Env Chaos: COMPILE_WITHOUT_UNREAL_SUPPORT=0 Compile Env Chaos: CHAOS_MEMORY_TRACKING=0 Compile Env Chaos: CHAOS_INCLUDE_LEVEL_1=1 Compile Env Chaos: UE_MODULE_NAME="Chaos" Compile Env Chaos: UE_PLUGIN_NAME="" Compile Env ClothingSystemRuntimeInterface: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ClothingSystemRuntimeInterface: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeInterface: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeInterface: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeInterface: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeInterface: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeInterface: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeInterface: UE_MODULE_NAME="ClothingSystemRuntimeInterface" Compile Env ClothingSystemRuntimeInterface: UE_PLUGIN_NAME="" Compile Env ImageWrapper: WITH_UNREALPNG=1 Compile Env ImageWrapper: WITH_UNREALJPEG=1 Compile Env ImageWrapper: WITH_LIBJPEGTURBO=1 Compile Env ImageWrapper: WITH_UNREALEXR=1 Compile Env ImageWrapper: UE_MODULE_NAME="ImageWrapper" Compile Env ImageWrapper: UE_PLUGIN_NAME="" Compile Env ImageCore: UE_MODULE_NAME="ImageCore" Compile Env ImageCore: UE_PLUGIN_NAME="" Compile Env ImageWriteQueue: UE_MODULE_NAME="ImageWriteQueue" Compile Env ImageWriteQueue: UE_PLUGIN_NAME="" Compile Env HeadMountedDisplay: UE_MODULE_NAME="HeadMountedDisplay" Compile Env HeadMountedDisplay: UE_PLUGIN_NAME="" Compile Env EyeTracker: UE_MODULE_NAME="EyeTracker" Compile Env EyeTracker: UE_PLUGIN_NAME="" Compile Env MRMesh: UE_MODULE_NAME="MRMesh" Compile Env MRMesh: UE_PLUGIN_NAME="" Compile Env Advertising: UE_MODULE_NAME="Advertising" Compile Env Advertising: UE_PLUGIN_NAME="" Compile Env AutomationWorker: UE_MODULE_NAME="AutomationWorker" Compile Env AutomationWorker: UE_PLUGIN_NAME="" Compile Env DesktopPlatform: UE_MODULE_NAME="DesktopPlatform" Compile Env DesktopPlatform: UE_PLUGIN_NAME="" Compile Env SlateReflector: SLATE_REFLECTOR_HAS_SESSION_SERVICES=0 Compile Env SlateReflector: SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=0 Compile Env SlateReflector: UE_MODULE_NAME="SlateReflector" Compile Env SlateReflector: UE_PLUGIN_NAME="" Compile Env Localization: UE_MODULE_NAME="Localization" Compile Env Localization: UE_PLUGIN_NAME="" Compile Env MessagingRpc: UE_MODULE_NAME="MessagingRpc" Compile Env MessagingRpc: UE_PLUGIN_NAME="" Compile Env PortalRpc: UE_MODULE_NAME="PortalRpc" Compile Env PortalRpc: UE_PLUGIN_NAME="" Compile Env PortalServices: WITH_PORTAL_SERVICES=1 Compile Env PortalServices: UE_MODULE_NAME="PortalServices" Compile Env PortalServices: UE_PLUGIN_NAME="" Compile Env CoreOnline: PLATFORM_MAX_LOCAL_PLAYERS=0 Compile Env CoreOnline: COREONLINE_PACKAGE=1 Compile Env CoreOnline: UE_MODULE_NAME="CoreOnline" Compile Env CoreOnline: UE_PLUGIN_NAME="" Compile Env NetCore: UE_MODULE_NAME="NetCore" Compile Env NetCore: UE_PLUGIN_NAME="" Compile Env ApplicationCore: UE_WINDOWS_USING_UIA=1 Compile Env ApplicationCore: UE_MODULE_NAME="ApplicationCore" Compile Env ApplicationCore: UE_PLUGIN_NAME="" Compile Env SynthBenchmark: UE_MODULE_NAME="SynthBenchmark" Compile Env SynthBenchmark: UE_PLUGIN_NAME="" Compile Env ColorManagement: UE_MODULE_NAME="ColorManagement" Compile Env ColorManagement: UE_PLUGIN_NAME="" Compile Env JsonUtilities: UE_MODULE_NAME="JsonUtilities" Compile Env JsonUtilities: UE_PLUGIN_NAME="" Compile Env SlateCore: WITH_FREETYPE=1 Compile Env SlateCore: UE_MODULE_NAME="SlateCore" Compile Env SlateCore: UE_PLUGIN_NAME="" Compile Env InputCore: UE_MODULE_NAME="InputCore" Compile Env InputCore: UE_PLUGIN_NAME="" Compile Env Slate: SLATE_MODULE=1 Compile Env Slate: UE_MODULE_NAME="Slate" Compile Env Slate: UE_PLUGIN_NAME="" Compile Env Settings: UE_MODULE_NAME="Settings" Compile Env Settings: UE_PLUGIN_NAME="" Compile Env RenderCore: UE_MODULE_NAME="RenderCore" Compile Env RenderCore: UE_PLUGIN_NAME="" Compile Env NullDrv: UE_MODULE_NAME="NullDrv" Compile Env NullDrv: UE_PLUGIN_NAME="" Compile Env D3D11RHI: UE_MODULE_NAME="D3D11RHI" Compile Env D3D11RHI: UE_PLUGIN_NAME="" Compile Env RHICore: UE_MODULE_NAME="RHICore" Compile Env RHICore: UE_PLUGIN_NAME="" Compile Env D3D12RHI: D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE=0 Compile Env D3D12RHI: PROFILE Compile Env D3D12RHI: UE_MODULE_NAME="D3D12RHI" Compile Env D3D12RHI: UE_PLUGIN_NAME="" Compile Env VulkanRHI: VK_USE_PLATFORM_WIN32_KHR=1 Compile Env VulkanRHI: VK_USE_PLATFORM_WIN32_KHX=1 Compile Env VulkanRHI: UE_MODULE_NAME="VulkanRHI" Compile Env VulkanRHI: UE_PLUGIN_NAME="" Compile Env AugmentedReality: UE_MODULE_NAME="AugmentedReality" Compile Env AugmentedReality: UE_PLUGIN_NAME="" Compile Env PhysicsCore: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env PhysicsCore: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env PhysicsCore: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env PhysicsCore: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env PhysicsCore: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env PhysicsCore: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env PhysicsCore: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env PhysicsCore: CHAOS_INCLUDE_LEVEL_1=1 Compile Env PhysicsCore: UE_MODULE_NAME="PhysicsCore" Compile Env PhysicsCore: UE_PLUGIN_NAME="" Compile Env DeveloperSettings: UE_MODULE_NAME="DeveloperSettings" Compile Env DeveloperSettings: UE_PLUGIN_NAME="" Compile Env ChaosCore: COMPILE_WITHOUT_UNREAL_SUPPORT=0 Compile Env ChaosCore: CHAOS_CHECKED=0 Compile Env ChaosCore: CHAOS_DEBUG_NAME=1 Compile Env ChaosCore: UE_MODULE_NAME="ChaosCore" Compile Env ChaosCore: UE_PLUGIN_NAME="" Compile Env Voronoi: UE_MODULE_NAME="Voronoi" Compile Env Voronoi: UE_PLUGIN_NAME="" Compile Env GeometryCore: UE_MODULE_NAME="GeometryCore" Compile Env GeometryCore: UE_PLUGIN_NAME="" Compile Env EngineSettings: UE_MODULE_NAME="EngineSettings" Compile Env EngineSettings: UE_PLUGIN_NAME="" Compile Env MaterialShaderQualitySettings: UE_MODULE_NAME="MaterialShaderQualitySettings" Compile Env MaterialShaderQualitySettings: UE_PLUGIN_NAME="" Compile Env PreLoadScreen: UE_MODULE_NAME="PreLoadScreen" Compile Env PreLoadScreen: UE_PLUGIN_NAME="" Compile Env AnalyticsET: UE_MODULE_NAME="AnalyticsET" Compile Env AnalyticsET: UE_PLUGIN_NAME="" Compile Env HTTP: HTTP_PACKAGE=1 Compile Env HTTP: CURL_ENABLE_DEBUG_CALLBACK=1 Compile Env HTTP: CURL_ENABLE_NO_TIMEOUTS_OPTION=1 Compile Env HTTP: WITH_WINHTTP=1 Compile Env HTTP: WITH_CURL_LIBCURL =1 Compile Env HTTP: WITH_CURL_XCURL=0 Compile Env HTTP: WITH_CURL= 1 Compile Env HTTP: UE_MODULE_NAME="HTTP" Compile Env HTTP: UE_PLUGIN_NAME="" Compile Env SSL: SSL_PACKAGE=1 Compile Env SSL: WITH_SSL=1 Compile Env SSL: USE_DEFAULT_SSLCERT=0 Compile Env SSL: UE_MODULE_NAME="SSL" Compile Env SSL: UE_PLUGIN_NAME="" Compile Env BuildPatchServices: UE_MODULE_NAME="BuildPatchServices" Compile Env BuildPatchServices: UE_PLUGIN_NAME="" Compile Env OpenGLDrv: USE_ANDROID_OPENGL=0 Compile Env OpenGLDrv: UE_MODULE_NAME="OpenGLDrv" Compile Env OpenGLDrv: UE_PLUGIN_NAME="" Compile Env AssetRegistry: UE_MODULE_NAME="AssetRegistry" Compile Env AssetRegistry: UE_PLUGIN_NAME="" Compile Env GameplayTags: UE_WITH_IRIS=0 Compile Env GameplayTags: UE_MODULE_NAME="GameplayTags" Compile Env GameplayTags: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain Compile Env IrisStub: UE_WITH_IRIS=0 Compile Env IrisStub: UE_MODULE_NAME="IrisStub" Compile Env IrisStub: UE_PLUGIN_NAME="" Compile Env ReliabilityHandlerComponent: UE_MODULE_NAME="ReliabilityHandlerComponent" Compile Env ReliabilityHandlerComponent: UE_PLUGIN_NAME="" Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain Compile Env AudioPlatformConfiguration: WITH_LIBSAMPLERATE=1 Compile Env AudioPlatformConfiguration: UE_MODULE_NAME="AudioPlatformConfiguration" Compile Env AudioPlatformConfiguration: UE_PLUGIN_NAME="" Compile Env UELibSampleRate: UE_MODULE_NAME="UELibSampleRate" Compile Env UELibSampleRate: UE_PLUGIN_NAME="" Compile Env MeshDescription: UE_MODULE_NAME="MeshDescription" Compile Env MeshDescription: UE_PLUGIN_NAME="" Compile Env StaticMeshDescription: UE_MODULE_NAME="StaticMeshDescription" Compile Env StaticMeshDescription: UE_PLUGIN_NAME="" Compile Env MeshUtilitiesCommon: UE_MODULE_NAME="MeshUtilitiesCommon" Compile Env MeshUtilitiesCommon: UE_PLUGIN_NAME="" Compile Env RawMesh: UE_MODULE_NAME="RawMesh" Compile Env RawMesh: UE_PLUGIN_NAME="" Compile Env SkeletalMeshDescription: UE_MODULE_NAME="SkeletalMeshDescription" Compile Env SkeletalMeshDescription: UE_PLUGIN_NAME="" Compile Env PakFile: UE_MODULE_NAME="PakFile" Compile Env PakFile: UE_PLUGIN_NAME="" Compile Env RSA: RSA_USE_OPENSSL=1 Compile Env RSA: UE_MODULE_NAME="RSA" Compile Env RSA: UE_PLUGIN_NAME="" Compile Env NetworkReplayStreaming: UE_MODULE_NAME="NetworkReplayStreaming" Compile Env NetworkReplayStreaming: UE_PLUGIN_NAME="" Compile Env AudioExtensions: UE_MODULE_NAME="AudioExtensions" Compile Env AudioExtensions: UE_PLUGIN_NAME="" Compile Env AudioLinkCore: UE_MODULE_NAME="AudioLinkCore" Compile Env AudioLinkCore: UE_PLUGIN_NAME="" Compile Env EditorAnalyticsSession: UE_MODULE_NAME="EditorAnalyticsSession" Compile Env EditorAnalyticsSession: UE_PLUGIN_NAME="" Compile Env AppFramework: UE_MODULE_NAME="AppFramework" Compile Env AppFramework: UE_PLUGIN_NAME="" Compile Env MessageLog: UE_MODULE_NAME="MessageLog" Compile Env MessageLog: UE_PLUGIN_NAME="" Compile Env ToolWidgets: UE_MODULE_NAME="ToolWidgets" Compile Env ToolWidgets: UE_PLUGIN_NAME="" Compile Env ToolMenus: UE_MODULE_NAME="ToolMenus" Compile Env ToolMenus: UE_PLUGIN_NAME="" Compile Env SlateFontDialog: UE_MODULE_NAME="SlateFontDialog" Compile Env SlateFontDialog: UE_PLUGIN_NAME="" Compile Env LauncherPlatform: UE_MODULE_NAME="LauncherPlatform" Compile Env LauncherPlatform: UE_PLUGIN_NAME="" Compile Env Landscape: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env Landscape: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env Landscape: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env Landscape: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env Landscape: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env Landscape: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env Landscape: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env Landscape: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env Landscape: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env Landscape: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env Landscape: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env Landscape: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env Landscape: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env Landscape: UE_MODULE_NAME="Landscape" Compile Env Landscape: UE_PLUGIN_NAME="" Compile Env Foliage: UE_MODULE_NAME="Foliage" Compile Env Foliage: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain Compile Env UMG: UE_MODULE_NAME="UMG" Compile Env UMG: UE_PLUGIN_NAME="" Compile Env MovieScene: UE_MODULE_NAME="MovieScene" Compile Env MovieScene: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env TimeManagement: UE_MODULE_NAME="TimeManagement" Compile Env TimeManagement: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env MovieSceneTracks: UE_MODULE_NAME="MovieSceneTracks" Compile Env MovieSceneTracks: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env Constraints: UE_MODULE_NAME="Constraints" Compile Env Constraints: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env AnimGraphRuntime: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env AnimGraphRuntime: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env AnimGraphRuntime: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env AnimGraphRuntime: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env AnimGraphRuntime: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env AnimGraphRuntime: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env AnimGraphRuntime: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env AnimGraphRuntime: UE_MODULE_NAME="AnimGraphRuntime" Compile Env AnimGraphRuntime: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env GeometryCollectionEngine: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env GeometryCollectionEngine: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env GeometryCollectionEngine: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env GeometryCollectionEngine: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env GeometryCollectionEngine: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env GeometryCollectionEngine: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env GeometryCollectionEngine: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env GeometryCollectionEngine: CHAOS_INCLUDE_LEVEL_1=1 Compile Env GeometryCollectionEngine: UE_MODULE_NAME="GeometryCollectionEngine" Compile Env GeometryCollectionEngine: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env FieldSystemEngine: CHAOS_INCLUDE_LEVEL_1=1 Compile Env FieldSystemEngine: UE_MODULE_NAME="FieldSystemEngine" Compile Env FieldSystemEngine: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env ChaosSolverEngine: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ChaosSolverEngine: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosSolverEngine: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ChaosSolverEngine: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ChaosSolverEngine: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ChaosSolverEngine: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ChaosSolverEngine: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ChaosSolverEngine: CHAOS_INCLUDE_LEVEL_1=1 Compile Env ChaosSolverEngine: UE_MODULE_NAME="ChaosSolverEngine" Compile Env ChaosSolverEngine: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env DataflowCore: UE_MODULE_NAME="DataflowCore" Compile Env DataflowCore: UE_PLUGIN_NAME="" Compile Env DataflowEngine: UE_MODULE_NAME="DataflowEngine" Compile Env DataflowEngine: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env MeshConversion: UE_MODULE_NAME="MeshConversion" Compile Env MeshConversion: UE_PLUGIN_NAME="" Compile Env PropertyPath: UE_MODULE_NAME="PropertyPath" Compile Env PropertyPath: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain Compile Env MoviePlayerProxy: UE_MODULE_NAME="MoviePlayerProxy" Compile Env MoviePlayerProxy: UE_PLUGIN_NAME="" Compile Env CinematicCamera: UE_MODULE_NAME="CinematicCamera" Compile Env CinematicCamera: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain Compile Env AudioLinkEngine: UE_MODULE_NAME="AudioLinkEngine" Compile Env AudioLinkEngine: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Compile Env NonRealtimeAudioRenderer: UE_MODULE_NAME="NonRealtimeAudioRenderer" Compile Env NonRealtimeAudioRenderer: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Compile Env BinkAudioDecoder: WITH_BINK_AUDIO=1 Compile Env BinkAudioDecoder: UE_MODULE_NAME="BinkAudioDecoder" Compile Env BinkAudioDecoder: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Compile Env SoundFieldRendering: UE_MODULE_NAME="SoundFieldRendering" Compile Env SoundFieldRendering: UE_PLUGIN_NAME="" Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain Compile Env Icmp: ICMP_PACKAGE=1 Compile Env Icmp: UE_MODULE_NAME="Icmp" Compile Env Icmp: UE_PLUGIN_NAME="" Compile Env XmlParser: UE_MODULE_NAME="XmlParser" Compile Env XmlParser: UE_PLUGIN_NAME="" Compile Env SourceControl: SOURCE_CONTROL_WITH_SLATE=1 Compile Env SourceControl: UE_MODULE_NAME="SourceControl" Compile Env SourceControl: UE_PLUGIN_NAME="" Compile Env LevelSequence: UE_MODULE_NAME="LevelSequence" Compile Env LevelSequence: UE_PLUGIN_NAME="" Compile Env MediaAssets: UE_MODULE_NAME="MediaAssets" Compile Env MediaAssets: UE_PLUGIN_NAME="" Compile Env MediaUtils: UE_MODULE_NAME="MediaUtils" Compile Env MediaUtils: UE_PLUGIN_NAME="" Compile Env AVIWriter: UE_MODULE_NAME="AVIWriter" Compile Env AVIWriter: UE_PLUGIN_NAME="" Compile Env StreamingPauseRendering: UE_MODULE_NAME="StreamingPauseRendering" Compile Env StreamingPauseRendering: UE_PLUGIN_NAME="" Compile Env MoviePlayer: UE_MODULE_NAME="MoviePlayer" Compile Env MoviePlayer: UE_PLUGIN_NAME="" Compile Env NullNetworkReplayStreaming: UE_MODULE_NAME="NullNetworkReplayStreaming" Compile Env NullNetworkReplayStreaming: UE_PLUGIN_NAME="" Compile Env LocalFileNetworkReplayStreaming: UE_MODULE_NAME="LocalFileNetworkReplayStreaming" Compile Env LocalFileNetworkReplayStreaming: UE_PLUGIN_NAME="" Compile Env HttpNetworkReplayStreaming: UE_MODULE_NAME="HttpNetworkReplayStreaming" Compile Env HttpNetworkReplayStreaming: UE_PLUGIN_NAME="" Compile Env LiveCoding: USE_DEBUG_LIVE_CODING_CONSOLE=0 Compile Env LiveCoding: LC_DEBUG=0 Compile Env LiveCoding: UE_MODULE_NAME="LiveCoding" Compile Env LiveCoding: UE_PLUGIN_NAME="" Compile Env SandboxFile: UE_MODULE_NAME="SandboxFile" Compile Env SandboxFile: UE_PLUGIN_NAME="" Compile Env Serialization: UE_MODULE_NAME="Serialization" Compile Env Serialization: UE_PLUGIN_NAME="" Compile Env Cbor: UE_MODULE_NAME="Cbor" Compile Env Cbor: UE_PLUGIN_NAME="" Compile Env Overlay: UE_MODULE_NAME="Overlay" Compile Env Overlay: UE_PLUGIN_NAME="" Compile Env InstallBundleManager: UE_MODULE_NAME="InstallBundleManager" Compile Env InstallBundleManager: UE_PLUGIN_NAME="" Compile Env NetworkFile: ENABLE_HTTP_FOR_NETWORK_FILE=0 Compile Env NetworkFile: UE_MODULE_NAME="NetworkFile" Compile Env NetworkFile: UE_PLUGIN_NAME="" Compile Env StreamingFile: UE_MODULE_NAME="StreamingFile" Compile Env StreamingFile: UE_PLUGIN_NAME="" Compile Env AutomationMessages: UE_MODULE_NAME="AutomationMessages" Compile Env AutomationMessages: UE_PLUGIN_NAME="" Compile Env ClothingSystemRuntimeNv: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ClothingSystemRuntimeNv: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeNv: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeNv: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeNv: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeNv: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeNv: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeNv: UE_MODULE_NAME="ClothingSystemRuntimeNv" Compile Env ClothingSystemRuntimeNv: UE_PLUGIN_NAME="" Compile Env ClothingSystemRuntimeCommon: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env ClothingSystemRuntimeCommon: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeCommon: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeCommon: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeCommon: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeCommon: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env ClothingSystemRuntimeCommon: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env ClothingSystemRuntimeCommon: UE_MODULE_NAME="ClothingSystemRuntimeCommon" Compile Env ClothingSystemRuntimeCommon: UE_PLUGIN_NAME="" Compile Env FunctionalTesting: UE_MODULE_NAME="FunctionalTesting" Compile Env FunctionalTesting: UE_PLUGIN_NAME="" Compile Env NavigationSystem: WITH_CLOTH_COLLISION_DETECTION=1 Compile Env NavigationSystem: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 Compile Env NavigationSystem: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 Compile Env NavigationSystem: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 Compile Env NavigationSystem: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 Compile Env NavigationSystem: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 Compile Env NavigationSystem: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 Compile Env NavigationSystem: WITH_RECAST=1 Compile Env NavigationSystem: WITH_NAVMESH_SEGMENT_LINKS=1 Compile Env NavigationSystem: WITH_NAVMESH_CLUSTER_LINKS=1 Compile Env NavigationSystem: UE_MODULE_NAME="NavigationSystem" Compile Env NavigationSystem: UE_PLUGIN_NAME="" Compile Env Navmesh: WITH_NAVMESH_SEGMENT_LINKS=1 Compile Env Navmesh: WITH_NAVMESH_CLUSTER_LINKS=1 Compile Env Navmesh: UE_MODULE_NAME="Navmesh" Compile Env Navmesh: UE_PLUGIN_NAME="" Compile Env AIModule: WITH_RECAST=1 Compile Env AIModule: WITH_GAMEPLAY_DEBUGGER=1 Compile Env AIModule: UE_MODULE_NAME="AIModule" Compile Env AIModule: UE_PLUGIN_NAME="" Compile Env GameplayTasks: UE_MODULE_NAME="GameplayTasks" Compile Env GameplayTasks: UE_PLUGIN_NAME="" Compile Env GameplayDebugger: UE_WITH_IRIS=0 Compile Env GameplayDebugger: UE_MODULE_NAME="GameplayDebugger" Compile Env GameplayDebugger: UE_PLUGIN_NAME="" Compile Env DrawPrimitiveDebugger: UE_MODULE_NAME="DrawPrimitiveDebugger" Compile Env DrawPrimitiveDebugger: UE_PLUGIN_NAME="" Compile Env UnrealEdMessages: UE_MODULE_NAME="UnrealEdMessages" Compile Env UnrealEdMessages: UE_PLUGIN_NAME="" Compile Env ScreenShotComparisonTools: UE_MODULE_NAME="ScreenShotComparisonTools" Compile Env ScreenShotComparisonTools: UE_PLUGIN_NAME="" Compile Env StorageServerClient: UE_MODULE_NAME="StorageServerClient" Compile Env StorageServerClient: UE_PLUGIN_NAME="" Compile Env WindowsPlatformFeatures: UE_MODULE_NAME="WindowsPlatformFeatures" Compile Env WindowsPlatformFeatures: UE_PLUGIN_NAME="" Compile Env AVEncoder: UE_MODULE_NAME="AVEncoder" Compile Env AVEncoder: UE_PLUGIN_NAME="" Compile Env CUDA: PLATFORM_SUPPORTS_CUDA=1 Compile Env CUDA: UE_MODULE_NAME="CUDA" Compile Env CUDA: UE_PLUGIN_NAME="" Compile Env GameplayMediaEncoder: UE_MODULE_NAME="GameplayMediaEncoder" Compile Env GameplayMediaEncoder: UE_PLUGIN_NAME="" Compile Env AudioMixerPlatformAudioLink: UE_MODULE_NAME="AudioMixerPlatformAudioLink" Compile Env AudioMixerPlatformAudioLink: UE_PLUGIN_NAME="" Compile Env AudioMixerXAudio2: UE_MODULE_NAME="AudioMixerXAudio2" Compile Env AudioMixerXAudio2: UE_PLUGIN_NAME="" Compile Env RealtimeProfiler: UE_MODULE_NAME="RealtimeProfiler" Compile Env RealtimeProfiler: UE_PLUGIN_NAME="" Compile Env ProfilerMessages: UE_MODULE_NAME="ProfilerMessages" Compile Env ProfilerMessages: UE_PLUGIN_NAME="" Compile Env CEF3Utils: UE_MODULE_NAME="CEF3Utils" Compile Env CEF3Utils: UE_PLUGIN_NAME="" Compile Env WebBrowser: PLATFORM_SPECIFIC_WEB_BROWSER=0 Compile Env WebBrowser: UE_MODULE_NAME="WebBrowser" Compile Env WebBrowser: UE_PLUGIN_NAME="" Compile Env VectorVM: VECTORVM_SUPPORTS_EXPERIMENTAL=1 Compile Env VectorVM: VECTORVM_SUPPORTS_LEGACY=1 Compile Env VectorVM: UE_MODULE_NAME="VectorVM" Compile Env VectorVM: UE_PLUGIN_NAME="" Compile Env RigVM: UE_MODULE_NAME="RigVM" Compile Env RigVM: UE_PLUGIN_NAME="" Compile Env LiveLinkInterface: UE_MODULE_NAME="LiveLinkInterface" Compile Env LiveLinkInterface: UE_PLUGIN_NAME="" Compile Env LiveLinkAnimationCore: UE_MODULE_NAME="LiveLinkAnimationCore" Compile Env LiveLinkAnimationCore: UE_PLUGIN_NAME="" Compile Env LiveLinkMessageBusFramework: UE_MODULE_NAME="LiveLinkMessageBusFramework" Compile Env LiveLinkMessageBusFramework: UE_PLUGIN_NAME="" Compile Env AvfMedia: UE_MODULE_NAME="AvfMedia" Compile Env AvfMedia: UE_PLUGIN_NAME="AvfMedia" Compile Env Voice: VOICE_PACKAGE=1 Compile Env Voice: VOICE_MODULE_WITH_CAPTURE=1 Compile Env Voice: UE_MODULE_NAME="Voice" Compile Env Voice: UE_PLUGIN_NAME="" Compile Env AudioCaptureCore: UE_MODULE_NAME="AudioCaptureCore" Compile Env AudioCaptureCore: UE_PLUGIN_NAME="" Compile Env AudioCaptureRtAudio: WITH_RTAUDIO=1 Compile Env AudioCaptureRtAudio: WITH_AUDIOCAPTURE=1 Compile Env AudioCaptureRtAudio: UE_MODULE_NAME="AudioCaptureRtAudio" Compile Env AudioCaptureRtAudio: UE_PLUGIN_NAME="" Compile Env AudioCodecEngine: UE_MODULE_NAME="AudioCodecEngine" Compile Env AudioCodecEngine: UE_PLUGIN_NAME="" Compile Env AdvancedWidgets: UE_MODULE_NAME="AdvancedWidgets" Compile Env AdvancedWidgets: UE_PLUGIN_NAME="" Compile Env AudioAnalyzer: UE_MODULE_NAME="AudioAnalyzer" Compile Env AudioAnalyzer: UE_PLUGIN_NAME="" Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\HostX64\x64\cl.exe Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\HostX64\x64\link.exe Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\bin\HostX64\x64\lib.exe Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22000.0\x64\rc.exe Using EngineIncludeOrderVersion.Unreal5_0 for target webui.Target.cs UnrealHeaderTool needs to run because no generated code directory was found for module WebBrowserUI Parsing headers for webui Running Internal UnrealHeaderTool "E:\Unreal Projects\webui\webui.uproject" "E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\webui.uhtmanifest" -WarningsAsErrors -installed Step - Read Manifest File Step - Prepare Modules Step - Prepare Headers Step - Parse Headers Step - Populate symbol table Step - Topological Sort Header Files Step - Exports Exporter Stats skipped Exporter Json skipped Running exporter CodeGen Total of 49 written Reflection code generated for webui in 0.4455734 seconds Found 4 shared PCH headers (listed in order of preference): Engine Slate CoreUObject Core Compile module: Launch Compile module: WebBrowserUI Module 'WebBrowserUI' using unity build mode Module 'WebBrowserUI' uses PCH 'E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch' Compile module: WebUI Module 'WebUI' using unity build mode Module 'WebUI' uses PCH 'E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch' Compile module: WebBrowserWidget Compile module: JsonLibrary Module 'JsonLibrary' using unity build mode Module 'JsonLibrary' uses PCH 'E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch' Compile module: HttpLibrary Module 'HttpLibrary' using unity build mode Module 'HttpLibrary' uses PCH 'E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch' Compile module: CesiumRuntime Compile module: SunPosition Compile module: Water Compile module: Landmass Compile module: NiagaraCore Compile module: Niagara Compile module: NiagaraAnimNotifies Compile module: NiagaraShader Compile module: NiagaraVertexFactories Compile module: PythonScriptPluginPreload Compile module: GeometryAlgorithms Compile module: DynamicMesh Compile module: UnrealUSDWrapper Compile module: USDUtilities Compile module: USDSchemas Compile module: USDStage Compile module: USDClasses Compile module: AnalyticsBlueprintLibrary Compile module: ControlRig Compile module: SequencerScripting Compile module: GeometryCache Compile module: GeometryCacheTracks Compile module: LiveLink Compile module: LiveLinkComponents Compile module: LiveLinkMovieScene Compile module: TakeMovieScene Compile module: SQLiteCore Compile module: HairStrandsCore Compile module: HairStrandsRuntime Compile module: ActorSequence Compile module: Paper2D Compile module: AISupportModule Compile module: ControlRigSpline Compile module: IKRig Compile module: FullBodyIK Compile module: PBIK Compile module: GameplayCameras Compile module: TemplateSequence Compile module: OodleNetworkHandlerComponent Compile module: AnimationSharing Compile module: SignificanceManager Compile module: DumpGPUServices Compile module: PixWinPlugin Compile module: UObjectPlugin Compile module: FacialAnimation Compile module: EnhancedInput Compile module: DatasmithContent Compile module: VariantManagerContent Compile module: GLTFExporter Compile module: AutomationUtils Compile module: BackChannel Compile module: ChaosCloth Compile module: ChaosCaching Compile module: GeometryCollectionTracks Compile module: GeometryCollectionNodes Compile module: ProceduralMeshComponent Compile module: DataflowNodes Compile module: PlanarCut Compile module: ChaosNiagara Compile module: ChaosUserDataPT Compile module: CharacterAI Compile module: Iris Compile module: OpenImageDenoise Compile module: PlatformCrypto Compile module: PlatformCryptoTypes Compile module: PlatformCryptoOpenSSL Compile module: AvfMediaFactory Compile module: ImgMedia Compile module: ImgMediaEngine Compile module: ImgMediaFactory Compile module: OpenExrWrapper Compile module: ExrReaderGpu Compile module: MediaCompositing Compile module: MediaPlate Compile module: WmfMedia Compile module: WmfMediaFactory Compile module: TcpMessaging Compile module: UdpMessaging Compile module: OnlineBase Compile module: OnlineSubsystemNull Compile module: OnlineSubsystem Compile module: OnlineSubsystemUtils Compile module: OnlineServicesInterface Compile module: OnlineServicesCommon Compile module: OnlineServicesCommonEngineUtils Compile module: LauncherChunkInstaller Compile module: ActorLayerUtilities Compile module: AndroidFileServer Compile module: AndroidPermission Compile module: AppleImageUtils Compile module: ArchVisCharacter Compile module: AssetTags Compile module: AudioCapture Compile module: CableComponent Compile module: ChunkDownloader Compile module: CustomMeshComponent Compile module: ExampleDeviceProfileSelector Compile module: GooglePAD Compile module: InputDebugging Compile module: LocationServicesBPLibrary Compile module: MetasoundGraphCore Compile module: MetasoundGenerator Compile module: MetasoundFrontend Compile module: MetasoundStandardNodes Compile module: MetasoundEngine Compile module: MetasoundEngineTest Compile module: AudioWidgets Compile module: AudioSynesthesiaCore Compile module: AudioSynesthesia Compile module: WaveTable Compile module: MobilePatchingUtils Compile module: ResonanceAudio Compile module: SoundFields Compile module: Synthesis Compile module: WebMMoviePlayer Compile module: WebMMedia Compile module: WebMMediaFactory Compile module: WindowsDeviceProfileSelector Compile module: WindowsMoviePlayer Compile module: TraceUtilities Compile module: BuildSettings Compile module: TraceLog Compile module: Core Compile module: Json Compile module: Projects Compile module: CoreUObject Compile module: Analytics Compile module: SSL Compile module: NetCommon Compile module: Sockets Compile module: HTTP Compile module: AnalyticsET Compile module: EditorAnalyticsSession Compile module: AnimationCore Compile module: InputCore Compile module: ApplicationCore Compile module: SlateCore Compile module: ColorManagement Compile module: ImageCore Compile module: ImageWrapper Compile module: Settings Compile module: Slate Compile module: AssetRegistry Compile module: MessageLog Compile module: ToolMenus Compile module: ToolWidgets Compile module: DesktopPlatform Compile module: Messaging Compile module: SlateReflector Compile module: AppFramework Compile module: Networking Compile module: NullDrv Compile module: RHICore Compile module: D3D11RHI Compile module: D3D12RHI Compile module: ImageWriteQueue Compile module: MaterialShaderQualitySettings Compile module: EyeTracker Compile module: Renderer Compile module: EngineSettings Compile module: DeveloperSettings Compile module: ChaosCore Compile module: Voronoi Compile module: GeometryCore Compile module: Chaos Compile module: PhysicsCore Compile module: MRMesh Compile module: AugmentedReality Compile module: HeadMountedDisplay Compile module: BuildPatchServices Compile module: PreLoadScreen Compile module: VulkanRHI Compile module: OpenGLDrv Compile module: RHI Compile module: CookOnTheFly Compile module: RenderCore Compile module: TypedElementFramework Compile module: Foliage Compile module: Landscape Compile module: TimeManagement Compile module: MovieScene Compile module: MeshDescription Compile module: MeshUtilitiesCommon Compile module: RawMesh Compile module: StaticMeshDescription Compile module: SkeletalMeshDescription Compile module: MeshConversion Compile module: ChaosSolverEngine Compile module: FieldSystemEngine Compile module: NetCore Compile module: DataflowCore Compile module: DataflowEngine Compile module: GeometryCollectionEngine Compile module: AnimGraphRuntime Compile module: PropertyPath Compile module: UELibSampleRate Compile module: SignalProcessing Compile module: AudioMixerCore Compile module: AudioExtensions Compile module: Constraints Compile module: MovieSceneTracks Compile module: SlateRHIRenderer Compile module: UMG Compile module: TypedElementRuntime Compile module: MoviePlayerProxy Compile module: CinematicCamera Compile module: BinkAudioDecoder Compile module: NonRealtimeAudioRenderer Compile module: AudioPlatformConfiguration Compile module: SoundFieldRendering Compile module: AudioLinkCore Compile module: AudioLinkEngine Compile module: AudioMixer Compile module: Icmp Compile module: XmlParser Compile module: CoreOnline Compile module: JsonUtilities Compile module: MessagingCommon Compile module: EngineMessages Compile module: SynthBenchmark Compile module: IrisStub Compile module: GameplayTags Compile module: ReliabilityHandlerComponent Compile module: PacketHandler Compile module: RSA Compile module: PakFile Compile module: NetworkReplayStreaming Compile module: ClothingSystemRuntimeInterface Compile module: SourceControl Compile module: Localization Compile module: AVIWriter Compile module: Media Compile module: MediaUtils Compile module: MediaAssets Compile module: LevelSequence Compile module: MovieSceneCapture Compile module: MoviePlayer Compile module: StreamingPauseRendering Compile module: SlateNullRenderer Compile module: NullNetworkReplayStreaming Compile module: LocalFileNetworkReplayStreaming Compile module: HttpNetworkReplayStreaming Compile module: Advertising Compile module: LiveCoding Compile module: Engine Compile module: SandboxFile Compile module: Cbor Compile module: Serialization Compile module: Overlay Compile module: InstallBundleManager Compile module: NetworkFile Compile module: StreamingFile Compile module: AutomationTest Compile module: AutomationMessages Compile module: AutomationWorker Compile module: ClothingSystemRuntimeCommon Compile module: ClothingSystemRuntimeNv Compile module: Navmesh Compile module: NavigationSystem Compile module: DrawPrimitiveDebugger Compile module: GameplayDebugger Compile module: GameplayTasks Compile module: AIModule Compile module: UnrealEdMessages Compile module: ScreenShotComparisonTools Compile module: AutomationController Compile module: FunctionalTesting Compile module: StorageServerClient Compile module: SessionMessages Compile module: SessionServices Compile module: CUDA Compile module: AVEncoder Compile module: GameplayMediaEncoder Compile module: WindowsPlatformFeatures Compile module: AudioMixerPlatformAudioLink Compile module: AudioMixerXAudio2 Compile module: TaskGraph Compile module: RealtimeProfiler Compile module: ProfilerMessages Compile module: ProfilerService Compile module: CEF3Utils Compile module: WebBrowser Compile module: VectorVM Compile module: RigVM Compile module: LiveLinkInterface Compile module: LiveLinkAnimationCore Compile module: LiveLinkMessageBusFramework Compile module: InputDevice Compile module: Voice Compile module: AudioCaptureCore Compile module: AudioCaptureRtAudio Compile module: AudioCodecEngine Compile module: AdvancedWidgets Compile module: AudioAnalyzer Compile module: CEF3 Compile module: MikkTSpace Compile module: IntelTBB Compile module: Blosc Compile module: zlib Compile module: Boost Compile module: OpenVDB Compile module: IntelISPC Compile module: Eigen Compile module: MaterialX Compile module: ICU Compile module: WinPixEventRuntime Compile module: DX12 Compile module: IntelOIDN Compile module: OpenSSL Compile module: Imath Compile module: UEOpenExr Compile module: DX11 Compile module: DX11Audio Compile module: UEOgg Compile module: Vorbis Compile module: VorbisFile Compile module: libOpus Compile module: WebRTC Compile module: LibWebM Compile module: BLAKE3 Compile module: OodleDataCompression Compile module: IntelVTune Compile module: UElibPNG Compile module: LibTiff Compile module: LibJpegTurbo Compile module: XInput Compile module: FreeType2 Compile module: HarfBuzz Compile module: Nanosvg Compile module: NVAPI Compile module: AMD_AGS Compile module: NVAftermath Compile module: IntelMetricsDiscovery Compile module: IntelExtensionsFramework Compile module: Vulkan Compile module: libcurl Compile module: WinHttp Compile module: OpenGL Compile module: DirectShow Compile module: libWebSockets Compile module: CUDAHeader Compile module: XAudio2_9 Compile module: DirectSound Compile module: nghttp2 Linking: webui.exe Command: @"E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\webui.exe.response" Writing manifest to E:\Unreal Projects\webui\Intermediate\Build\Manifest.xml boost_regex-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll" doesn't exist. boost_thread-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll" doesn't exist. boost_program_options-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll" doesn't exist. Module.WebUI.cpp: Produced item "E:\Unreal Projects\webui\Plugins\WebUI\Intermediate\Build\Win64\UnrealGame\Development\WebUI\Module.WebUI.cpp.obj" doesn't exist. Module.JsonLibrary.1_of_2.cpp: Produced item "E:\Unreal Projects\webui\Plugins\JsonLibrary\Intermediate\Build\Win64\UnrealGame\Development\JsonLibrary\Module.JsonLibrary.1_of_2.cpp.obj" doesn't exist. Module.WebUI.cpp: Produced item "E:\Unreal Projects\webui\Plugins\WebUI\Intermediate\Build\Win64\UnrealGame\Development\WebUI\Module.WebUI.cpp.dep.json" doesn't exist. Module.HttpLibrary.cpp: Produced item "E:\Unreal Projects\webui\Plugins\HttpLibrary\Intermediate\Build\Win64\UnrealGame\Development\HttpLibrary\Module.HttpLibrary.cpp.obj" doesn't exist. OpenImageDenoise.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\OpenImageDenoise.dll" doesn't exist. Module.JsonLibrary.2_of_2.cpp: Produced item "E:\Unreal Projects\webui\Plugins\JsonLibrary\Intermediate\Build\Win64\UnrealGame\Development\JsonLibrary\Module.JsonLibrary.2_of_2.cpp.obj" doesn't exist. Module.WebBrowserUI.cpp: Produced item "E:\Unreal Projects\webui\Plugins\WebUI\Intermediate\Build\Win64\UnrealGame\Development\WebBrowserUI\Module.WebBrowserUI.cpp.obj" doesn't exist. d3d12SDKLayers.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\D3D12\d3d12SDKLayers.dll" doesn't exist. boost_chrono-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll" doesn't exist. D3D12Core.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\D3D12\D3D12Core.dll" doesn't exist. webui.exe: Produced item "E:\Unreal Projects\webui\Binaries\Win64\webui.exe" doesn't exist. Default.rc2: Produced item "E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Default.rc2.res" doesn't exist. webui.exe: Produced item "E:\Unreal Projects\webui\Binaries\Win64\webui.pdb" doesn't exist. boost_python39-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll" doesn't exist. boost_system-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll" doesn't exist. tbb.pdb: Produced item "E:\Unreal Projects\webui\Binaries\Win64\tbb.pdb" doesn't exist. tbb12.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\tbb12.dll" doesn't exist. boost_iostreams-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll" doesn't exist. tbb.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\tbb.dll" doesn't exist. webui.target: Produced item "E:\Unreal Projects\webui\Binaries\Win64\webui.target" doesn't exist. boost_atomic-vc142-mt-x64-1_70.dll: Produced item "E:\Unreal Projects\webui\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll" doesn't exist. SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item "E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" doesn't exist. Module.JsonLibrary.1_of_2.cpp: Produced item "E:\Unreal Projects\webui\Plugins\JsonLibrary\Intermediate\Build\Win64\UnrealGame\Development\JsonLibrary\Module.JsonLibrary.1_of_2.cpp.dep.json" doesn't exist. Module.HttpLibrary.cpp: Produced item "E:\Unreal Projects\webui\Plugins\HttpLibrary\Intermediate\Build\Win64\UnrealGame\Development\HttpLibrary\Module.HttpLibrary.cpp.dep.json" doesn't exist. Module.JsonLibrary.2_of_2.cpp: Produced item "E:\Unreal Projects\webui\Plugins\JsonLibrary\Intermediate\Build\Win64\UnrealGame\Development\JsonLibrary\Module.JsonLibrary.2_of_2.cpp.dep.json" doesn't exist. Module.WebBrowserUI.cpp: Produced item "E:\Unreal Projects\webui\Plugins\WebUI\Intermediate\Build\Win64\UnrealGame\Development\WebBrowserUI\Module.WebBrowserUI.cpp.dep.json" doesn't exist. SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item "E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.dep.json" doesn't exist. SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp: Produced item "E:\Unreal Projects\webui\Intermediate\Build\Win64\webui\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" doesn't exist. Checking for live coding mutex: Global\LiveCoding_E++Unreal Projects+webui+Binaries+Win64+webui.exe Building webui... Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in webui.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (24 physical cores, 32 logical cores) Executing up to 24 processes, one per physical core Building 23 actions with 23 processes... [1/23] Copy tbb.pdb [2/23] Copy d3d12SDKLayers.dll [3/23] Copy boost_system-vc142-mt-x64-1_70.dll [4/23] Copy boost_atomic-vc142-mt-x64-1_70.dll [5/23] Copy D3D12Core.dll [6/23] Copy tbb12.dll [7/23] Copy boost_iostreams-vc142-mt-x64-1_70.dll [8/23] Copy boost_chrono-vc142-mt-x64-1_70.dll [9/23] Copy boost_thread-vc142-mt-x64-1_70.dll [10/23] Copy boost_regex-vc142-mt-x64-1_70.dll [11/23] Copy boost_program_options-vc142-mt-x64-1_70.dll [12/23] Copy tbb.dll [13/23] Copy boost_python39-vc142-mt-x64-1_70.dll [14/23] Resource Default.rc2 [15/23] Copy OpenImageDenoise.dll [16/23] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp [17/23] Compile Module.HttpLibrary.cpp [18/23] Compile Module.JsonLibrary.1_of_2.cpp [19/23] Compile Module.WebUI.cpp [20/23] Compile Module.WebBrowserUI.cpp [21/23] Compile Module.JsonLibrary.2_of_2.cpp [22/23] Link webui.exe 正在创建库 E:\Unreal Projects\webui\Binaries\Win64\webui.lib 和对象 E:\Unreal Projects\webui\Binaries\Win64\webui.exp Module.Launch.cpp.obj : error LNK2019: 无法解析的外部符号 "bool GIsGameAgnosticExe" (?GIsGameAgnosticExe@@3_NA),函数 "void __cdecl LaunchFixGameNameCase(void)" (?LaunchFixGameNameCase@@YAXXZ) 中引用了该符号 Module.Core.9_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "bool GIsGameAgnosticExe" (?GIsGameAgnosticExe@@3_NA) Module.AutomationController.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.WebBrowser.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.89_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) IPlatformFileSandboxWrapper.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) NetworkPlatformFile.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.AutomationWorker.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.59_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.68_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.80_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.87_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Localization.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.LiveCoding.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.35_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Engine.54_of_94.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.VulkanRHI.3_of_4.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.RenderCore.1_of_4.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.RenderCore.4_of_4.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.PakFile.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Settings.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.D3D11RHI.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.D3D12RHI.1_of_4.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.BuildPatchServices.1_of_3.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.18_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.CoreUObject.2_of_12.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.HTTP.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.ApplicationCore.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.3_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.9_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.11_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.13_of_20.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Launch.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.WebBrowserUI.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.CesiumRuntime.6_of_6.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.DumpGPUServices.cpp.obj : error LNK2001: 无法解析的外部符号 "wchar_t * GInternalProjectName" (?GInternalProjectName@@3PA_WA) Module.Core.3_of_20.cpp.obj : error LNK2019: 无法解析的外部符号 "wchar_t const * const GForeignEngineDir" (?GForeignEngineDir@@3PEB_WEB),函数 "void __cdecl MakeEngineDir(class FString &)" (?MakeEngineDir@@YAXAEAVFString@@@Z) 中引用了该符号 Module.LiveCoding.cpp.obj : error LNK2019: 无法解析的外部符号 "unsigned char * * GNameBlocksDebug" (?GNameBlocksDebug@@3PEAPEAEEA),函数 "private: static bool __cdecl CommandMap::ReceiveAndCallAction(class DuplexPipe const *,void *,void *,unsigned __int64)" (??$ReceiveAndCallAction@ULoadPatch@actions@@@CommandMap@@CA_NPEBVDuplexPipe@@PEAX1_K@Z) 中引用了该符号 Module.LiveCoding.cpp.obj : error LNK2019: 无法解析的外部符号 "class FChunkedFixedUObjectArray * & GObjectArrayForDebugVisualizers" (?GObjectArrayForDebugVisualizers@@3AEAPEAVFChunkedFixedUObjectArray@@EA),函数 "private: static bool __cdecl CommandMap::ReceiveAndCallAction(class DuplexPipe const *,void *,void *,unsigned __int64)" (??$ReceiveAndCallAction@ULoadPatch@actions@@@CommandMap@@CA_NPEBVDuplexPipe@@PEAX1_K@Z) 中引用了该符号 Module.LiveCoding.cpp.obj : error LNK2019: 无法解析的外部符号 "wchar_t const * const GLiveCodingEngineDir" (?GLiveCodingEngineDir@@3PEB_WEB),函数 "public: virtual void __cdecl FLiveCodingModule::StartupModule(void)" (?StartupModule@FLiveCodingModule@@UEAAXXZ) 中引用了该符号 Module.LiveCoding.cpp.obj : error LNK2019: 无法解析的外部符号 "wchar_t const * const GLiveCodingProject" (?GLiveCodingProject@@3PEB_WEB),函数 "public: virtual void __cdecl FLiveCodingModule::StartupModule(void)" (?StartupModule@FLiveCodingModule@@UEAAXXZ) 中引用了该符号 E:\Unreal Projects\webui\Binaries\Win64\webui.exe : fatal error LNK1120: 7 个无法解析的外部命令 [23/23] WriteMetadata webui.target cancelled CompilationResultException: Error: OtherCompilationError at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 387 at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 628 at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648 WriteFileIfChanged() wrote 19 changed files of 19 requested writes. Timeline: [ 0.000] [ 0.000](+41.441) [41.441]